Fall and some architectural design
Olivia Margraf: Sketchbook
Concept art, character design and painting studies. The shadowbox images are very small, to view these paintings larger, open them in a new tab.
Saturday, February 23, 2013
Tuesday, February 19, 2013
Thursday, October 25, 2012
Some older work from the collaborative cosmoAPE video game project I worked on in school.
Suit designs for the main character, Otto, a planet exploring chimpanzee
The tool Otto uses to platform and interact with infected plants within the alien world. The art director wanted the alien architecture and technology to have a Mayan flair.
Planet Bragox, the location for the game. The planet's plant life was corrupted when an infected comet smashed into Bragox's surface.
Two characters from Otto's support team, the overbearing, self-involved linguist, and the general who took a job with cosmoAPE exploration that he wasn't interested in so he wouldn't have to retire.
Suit designs for the main character, Otto, a planet exploring chimpanzee
The tool Otto uses to platform and interact with infected plants within the alien world. The art director wanted the alien architecture and technology to have a Mayan flair.
Planet Bragox, the location for the game. The planet's plant life was corrupted when an infected comet smashed into Bragox's surface.
Two characters from Otto's support team, the overbearing, self-involved linguist, and the general who took a job with cosmoAPE exploration that he wasn't interested in so he wouldn't have to retire.
Tuesday, September 25, 2012
Dragons
To the left we have a large, flightless dragon with armor plating on his back to protect from predatory flying dragons. Smallish wings act as temperature control.
On the right is a smallish dragon that uses neuro-toxin and color as a warning system in lieu of physical strength.
On the right is a smallish dragon that uses neuro-toxin and color as a warning system in lieu of physical strength.
Tuesday, September 18, 2012
Snow Queen
Composition / scene practice, improving an older, really rough piece.
Mood pieces for the Snow Queen.
Mood pieces for the Snow Queen.
Monday, August 13, 2012
Portfolio Work
Some of the stuff I've been working on for my portfolio. I know I
haven't put anything up in a while, I've been busy with some deadlines.
Thursday, May 24, 2012
Some Random Work
Work from a couple different things over the past week or two
The finished version of Bain's armor and standard costuming
An in progress piece, prepping for painting. Still needs a background
Personality piece for a female lead in a story I'm working on
And some older, cleaned up work from a small games project I worked on with some school friends, called CosmoAPE about a space exploring chimpanzee named Otto
I finally have my own brushes up and working! I'm so excited to be using brushes I designed specifically for what I need instead of trying to mix and match from other artists' sets. More to come in the future
Labels:
ape,
armor,
Bain,
character,
chimpanzee,
concept,
cosmo,
design,
digital painting,
female armor,
leather armor,
model sheet,
painting,
personality,
plate,
story
Monday, March 19, 2012
Weapon Concept Collaboration
Initial Silhouettes of concept art for a friend's modeling project for the Darksider's weapon contest.
My modeler liked the bottom left axe best with a few alterations in the handle. Tried with a more sculptural center piece and an alternative with gems.
My modeler liked the bottom left axe best with a few alterations in the handle. Tried with a more sculptural center piece and an alternative with gems.
Labels:
concept,
digital painting,
model,
silhouette,
weapon
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